How great would it be when a multi camera setup could be rendered at once (isolated streams, just like in a tv studio). And then save an AEC that imports of the streams at once for posting in After Effects!
In the Render Settings, we should be able to tick mark which Camera's to render and go. (Maybe al Camera's can use the same pre-passes for GI?)
All requests and remarks posted on this blog, have been shared with the developers of the concerning products. The Feature Requests blog is my independent way of sharing, and recording both ideas and annoyance about software. Improvement is the main goal.
woensdag 23 april 2014
dinsdag 22 april 2014
Adobe Illustrator CC: Persistent color mixer in gradient editor
When double clicking a knot in Adobe Illustrator's gradient editor, it brings up a RGB color mixer. Most of the time, I switch this to HSB (to create a gradient in a certain tint).
But each next knot I double click, AI comes with the RGB picker again. Why doesn't it 'remember' that I like to use the HSB-picker?
My request: let the gradient tool bring up the last chosen color picker, and not default to RGB.
But each next knot I double click, AI comes with the RGB picker again. Why doesn't it 'remember' that I like to use the HSB-picker?
My request: let the gradient tool bring up the last chosen color picker, and not default to RGB.
dinsdag 8 april 2014
Keyboard Increment for After Effects
One of the very productive features of Adobe Illustrator is that the user is able to set a Keyboard Increment (formerly known as 'Cursor Key Distance'). This allows to quickly move stuff around with a certain distaince, which is great when working with a grind in mind.
Why doesn't have After Effect this feature? Would be very convenient!
This is how Adobe Illustrator does it:
Why doesn't have After Effect this feature? Would be very convenient!
This is how Adobe Illustrator does it:
Drag and copy for After Effects
When copying a PreComp to a folder, the user has to first duplicate the item, then move the copy to the folder and remove the ' 2' that AE added. Wouldn't it be much easier to alt-drag it to a folder?
vrijdag 28 maart 2014
Cinema 4D should warn if Mult-Pass is rendered, but no layers are selected
Once in a while, I activate Mutli-Pass render, after adding Compositing Tags with Object Buffers, but I forget to add the Object Buffer in the Render Settings.
In that case, no Multi-Pass is rendered. It would be very user friendly if C4D comes with a warning like:
'No Multi-Pass layers are rendered'
Thanks,
Jan
In that case, no Multi-Pass is rendered. It would be very user friendly if C4D comes with a warning like:
'No Multi-Pass layers are rendered'
Thanks,
Jan
Labels:
c4d,
multi-pass,
object buffer,
rendering,
warning
woensdag 19 februari 2014
Extrude multiple paths faster
When a path is selected, and the Extrude generator is selected, while holding the [Alt]-key, c4d makes the selected path a child of the Extrude - this is fast and very convenient.
It would be even more effective, when this also works when multiple paths are selected. And preferably, c4d should bring up a selector to wether:
-put multiple paths in 1 Extrude generator (and switch on 'Hierarchical')
or
-put every path in it's own Extrude generator.
Wouldn't that be great!
It would be even more effective, when this also works when multiple paths are selected. And preferably, c4d should bring up a selector to wether:
-put multiple paths in 1 Extrude generator (and switch on 'Hierarchical')
or
-put every path in it's own Extrude generator.
Wouldn't that be great!
Labels:
c4d,
extrude,
feature request,
maxon,
shortcut
maandag 17 februari 2014
c4d 16bit rendering to QuickTime movie
Hi, when setting up Render Settings in C4D (r15), there's only 8bits available when choosing Quicktime as output. But once in a while I want to render directly to ProRess 4444, which can be fed with more than 8bpc.
Please make 16 and 32 bpc available when rendering to Quicktime, as these values are when rendering image sequences.
Please make 16 and 32 bpc available when rendering to Quicktime, as these values are when rendering image sequences.
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