All requests and remarks posted on this blog, have been shared with the developers of the concerning products. The Feature Requests blog is my independent way of sharing, and recording both ideas and annoyance about software. Improvement is the main goal.

donderdag 22 mei 2014

Let Cinema 4d link output filename to scene filename

In my work for television series, and more specifically when making titles, there is a lot of sequential naming and renaming. Most of the time, I name my output files the same as my scenefiles, to make sure that I can find the right scenefile when a correction or alteration is needed.

Wouldn't it be fantastic when Cinema 4D render settings had a shortcut for that?
My proposal: use wildcards!

For instance, this output path:

Harddisk/Folder/Renders/*

means that it should take my scene file's name (replacing the .c4d by the right extension)

That would make versioning less pain in the ass.

woensdag 21 mei 2014

dinsdag 13 mei 2014

Multiply mix strength not working as expected in C4D shader channel

In Photoshop and other multilayer imaging software, the Multiply layer mode, multiplies the color of the layer with the result of the underlying layers. So red x grey = dark red, and red x black = black. White does not have any influence (red x white = red). So a red colour with a white to black gradient should result in a red to black gradient. This works the same in the C4D material channels.

Logically, when the Multiplication is less strong, the result should be less dark.

But in C4D something strange happens when the Strength of the Multiplication is lower than 100%. This gives a darker result; even black when the Strength is 0%. Does anyone know why this is?





woensdag 30 april 2014

After Effects Keyframing Hue/Saturation Effect

I have always wondered (since AE 3.1) why it is the 'Channel Range' that can be key framed in the Hue/Saturation Effect, and not the individual parameters Hue, saturation and Lightness.

Anyone?


dinsdag 29 april 2014

More comfortable Object Buffer interface

Wouldn't it be nice if we could give an Object Buffer a name that will be automatically added to the filename of the render?

My proposal:




And then, in the Render Settings panel, it would be nice if we see these names reflected, and it would be great if a checkmark was added that allows us to choose to render All Used Object Buffers.


For more Object Buffer / Multi Layer Rendering enhancements see:
http://jaydude-featurerequests.blogspot.nl/2014/03/cinema-4d-should-warn-if-mult-pass-is.html

donderdag 24 april 2014

Photoshop convert to grayscale via Black & White panel

When choosing Grayscale for a color image in Photoshop, it comes up with this:
Why doesn't it take us directly to Image > Adjustments > Black & White, or at least give us the choice for this shortcut?

Like this:


Let Illustrator change path direction for non-compund paths

For Compund Paths, AI let the user change the path direction. In previous versions, this was the way to make the fill toggle work. (to make 'holes' in shapes, e.g. the character 'o'). .AI calls this 'Use Even-Odd Fill Rule'. I prefer to use 'fill toggle', since it fills/unfills shapes sequentially. In the new versions it's easy to make the fill toggle work. It's only a click away, in the Attributes panel.

But ok, since a while AI has introduced the fabulous Width Toolto interactively make varying stroke widths.
There are also some presets for varying stoke widths.

Once in a while I like to change the direction of the width envelope, and I was thinking that the change path direction buttons in the Attrubutes panel would do. But that does not work for non-compound paths. And once I choose to make it compound, the buttons are active, but still do not allow me to change direction back and forth.

The only way to change path direction for a single path is to mess around with both the fill toggle-button and the direction buttons.

Wouldn't it be nice when the path direction buttons do what they promise? For bot compound and non-compound paths. And let strokes with a varying width react to the path direction.


So

Here the same story, Illustrated:

1
A stroked path with varying width, non-compound: the direction buttons are unavailable

2 & 3
Made it a compund path, buttons are available, but do not have any effect

4
Messing around with both the direction buttons and the fill toggle has the effect I was looking for: the width envelope of the stroke is reversed