All requests and remarks posted on this blog, have been shared with the developers of the concerning products. The Feature Requests blog is my independent way of sharing, and recording both ideas and annoyance about software. Improvement is the main goal.

woensdag 28 mei 2014

C4d: drag a material to viewport to create a textured background object

Wouldn't it be easy and smart if we could just drag a Material to the camera/perspective Viewport to create a Background Object, with this Material applied?

Right now, dragging a Material to the Viewport results in a 'prohibited' icon.

donderdag 22 mei 2014

Let Cinema 4d link output filename to scene filename

In my work for television series, and more specifically when making titles, there is a lot of sequential naming and renaming. Most of the time, I name my output files the same as my scenefiles, to make sure that I can find the right scenefile when a correction or alteration is needed.

Wouldn't it be fantastic when Cinema 4D render settings had a shortcut for that?
My proposal: use wildcards!

For instance, this output path:


means that it should take my scene file's name (replacing the .c4d by the right extension)

That would make versioning less pain in the ass.

woensdag 21 mei 2014

dinsdag 13 mei 2014

Multiply mix strength not working as expected in C4D shader channel

In Photoshop and other multilayer imaging software, the Multiply layer mode, multiplies the color of the layer with the result of the underlying layers. So red x grey = dark red, and red x black = black. White does not have any influence (red x white = red). So a red colour with a white to black gradient should result in a red to black gradient. This works the same in the C4D material channels.

Logically, when the Multiplication is less strong, the result should be less dark.

But in C4D something strange happens when the Strength of the Multiplication is lower than 100%. This gives a darker result; even black when the Strength is 0%. Does anyone know why this is?