Once in a while, I am modeling something from scratch (mostly logo's/typography).
My preferred editor to start this is Adobe Illustrator, and then Bridge it to a mesh in C4d.
Since C4d imports Illustrator .ai documents always as Spline, it's rather complicated to turn these into meshes - there is an Edge to Spline, function, but not the opposite.
I would love to have a 'Spline to Edge' command, that turnes all .ai anchor points into C4d vertices, connected bij C4D edges. That would make it easier to continue a model that started in Illustrator.