All requests and remarks posted on this blog, have been shared with the developers of the concerning products. The Feature Requests blog is my independent way of sharing, and recording both ideas and annoyance about software. Improvement is the main goal.

donderdag 26 maart 2015

Connect Channels in Materials

In many cases my Alpha/Bump/Color channels use the same Shader settings.
Wouldn't it be great if we had a node-like patch bay (Expresso-ish) to connect these instantly from within the Material Editor?

I tried to use Set Driver/Set Driven on the main level channels, but this did not work correctly.
(See picture - I set Bump as Driver and Alpha as Driven, but this did not work out in the depth of all layers of my channel)


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